About
Self-taught.
Shipped.
I'm Alvis, a 3D artist from India. I started out sketching as a kid and taught myself 3D from there.
For four years I've built game assets of every kind: weapons, props, vehicles, environments and characters, stylized and realistic. I started at Art Bully Productions on titles like Call of Duty and Remnant II, and now freelance for studios like Gamealard Interactive.
I care about three things: topology that's clean enough to hand to anyone, textures that tell you how an object was used, and estimates that hold. I work on-site or remotely, on my own or inside your team's pipeline.
Service record
From sketchbook to shipped.
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2021
First pieces
Taught myself Blender and Substance Painter. First finished weapons: a katana and an Assassin's Creed Valhalla axe.
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2022
PBS-1 Silencer
First full game-ready pipeline: Blender, Maya UVs, Marmoset bakes, Substance textures.
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2023
Call of Duty: Modern Warfare II
Vehicle work at Art Bully Productions, alongside industry veterans.
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2024
Shipped titles
Weapon skins across several Warzone seasons, a boss weapon for Remnant II, and a weapon for Suicide Squad: Kill the Justice League.
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2025
Freelance
Texturing and rendering for Gamealard Interactive: Mk-12, P226 LEGION, PRC-90 and more.
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2026
Now
Subdivision high-poly studies, client work, and open to new projects.
Toolkit
What's on the bench.
- BlenderModelling, subdivision high-poly, LODs
- MayaUVs and smoothing groups
- Marmoset ToolbagBaking and final renders
- Substance 3D PainterPBR texturing and wear
“I had the pleasure of leading Alvis Bansal on one of our recent projects, and I was thoroughly impressed with the quality of his work and his professional approach. Alvis delivered a well-crafted asset that demonstrated his strong skills in clean and efficient topology, accurate and rich storytelling, and photorealistic texturing—all while staying true to the concept. One of Alvis’s standout qualities is his ability to precisely estimate the time required for a task and deliver accordingly. He showed great flexibility when it came to out-of-scope requests and was always open and pleasant in communication, which made the collaboration smooth and productive. Technically, Alvis has proven skills in Blender (modeling and LOD creation), Marmoset Toolbag (baking), and Substance Painter (texturing). His attention to detail and overall efficiency made a strong impression, and I’d be glad to work with him again on future projects. Highly recommended.”
“I had the pleasure of working with Alvis Bansal for over three years at Art Bully Productions, and during that time, I came to know him as one of the most skilled and dependable hard surface 3D artists I’ve had the chance to collaborate with. Alvis has an exceptional eye for detail and a strong grasp of both form and function. His ability to craft intricate mechanical designs—whether for high-poly cinematic assets or optimized real-time models—is truly impressive. He consistently delivered high-quality work on schedule and often went above and beyond expectations. On top of his technical expertise, Alvis is a fantastic team player. He's open to feedback, always ready to support his teammates, and quick to step in when challenges arise. Working with him was not only productive but also a genuinely enjoyable experience. Any studio would be fortunate to have Alvis on board, and I wholeheartedly recommend him.”
“I’ve worked with Alvis for about three years, and it’s been a great experience. He’s passionate about creating high-quality 3D game assets and always brings creative, smart solutions to the table. Alvis is super reliable, needs no hand-holding, and consistently delivers great results. Anyone would be lucky to have him on their team.”
“I’ve worked with Alvis for 4 years and have always been impressed by his creativity, technical skills, and attention to detail. His 3D work, especially on weapons and hard surface assets, is commendable. He’s a reliable team player and a true professional. Any team would be lucky to have him.”
“I had the pleasure of working with Alvis on a few projects. He’s got great creative problem solving skills and he was always patient with artistic feedback. I was always impressed with his willingness to jump in and tackle any request even if it was outside his normal wheelhouse. He would fit well with any team willing to give him a challenge.”
“I had the pleasure of working with Alvis on several projects while his tenure at Art Bully Productions India. He consistently delivered quality work and showed impressive growth throughout his time with our team. His dedication, attention to detail, and willingness to learn make him a valuable asset with great potential for future success.”